


Both party members and enemies have a finite number of health points, and attacks deplete this value. Battle Arts are only available after a "cool down" period that occurs after every use, while character specific "Talent Arts" only become available after enough auto-attacks are executed. Manually input attacks, called "Arts", may also be performed, but in a limited fashion. The gameplay within the Xenoblade Chronicles series uses a real-time action-based battle system, where the player manually moves a character in real-time, and party members will "auto-attack" when enemies enter their attack radius.

It is loosely a part of the Xeno metaseries, for which it receives its namesake, co-created and directed by Tetsuya Takahashi. The series has been represented in other gaming franchises, including the Super Smash Bros. Xenoblade Chronicles has been well-received for its world design, music, stories, and themes. The series has since sold more than 8.2 million copies worldwide. The original game became a critical and commercial success, spawning multiple sequels. Though initially only released in Japan, it was localized into other regions as a result of Operation Rainfall, a large grass-roots fan campaign to pressure Nintendo to localize several Japan-exclusive games. The series began with the original Xenoblade Chronicles game, published for the Nintendo Wii in 2010. Xenoblade Chronicles is a series of action role-playing games developed by Monolith Soft and published by Nintendo.
